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OpenRA Playtest Adds Random Map Generators for Red Alert, Tiberian Dawn, and Dune 2000

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The open-source engine that rebuilds classic Command & Conquer games on modern systems has shipped a new playtest, headlined by procedural map generation across Red Alert, Tiberian Dawn, and Dune 2000. Players pick a biome, player count, and symmetry and resource settings to generate maps usable in both Skirmish and Multiplayer. The map editor gained UI improvements and new tooling built on the same generator logic.

Dune 2000 sees the largest overhaul: new visual effects for the Sonic Tank and damaged buildings, long-requested bulk-purchase support at the Starport, and a community-led balance pass for skirmish and multiplayer, plus eased single-player campaign difficulty. On the Tiberian Dawn side, the standalone HD mod that wires in C&C Remastered Collection assets is now feature-complete and ships a content manager for toggling between remastered and classic art, audio, and music; the team plans to merge it into core OpenRA next release.

Smaller additions round out the build: an “Other RTS” mouse input mode, timed auto-save for missions and skirmishes, bots that now build expansion bases, early groundwork for localization, and a new mission each for Red Alert and Tiberian Dawn, alongside the usual bug fixes and performance tweaks. The project continues to lean on its forum, Discord, and GitHub for playtest feedback.

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