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No Man's Sky 'Cosmos' Rebuilds Deep Space, Adds DLSS 4.5 and XeSS 3

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No Man's Sky Cosmos

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Hello Games has shipped Cosmos, a major update to No Man’s Sky timed to the game’s 10th anniversary. The headline change reworks star systems into persistent, explorable spaces: fixed deep-space points of interest now include asteroid belts, debris fields, procedurally generated space hulks, and infested outposts, all navigable via a new local star-system map and a short tutorial mission. Players can salvage and mine these sites for tradeable materials, take on delivery contracts from alien quartermasters, and risk chain-reaction meltdowns when stripping volatile wrecks. The update also expands the social and building layers—players can become station directors who reshape a station’s interior and exterior, found or join alliances ranked on a leaderboard, and construct orbital bases anywhere in space.

On the technical side, Cosmos is notable for a rewritten block-compression (BC) texture encoder that reduces artifacting and banding in runtime-generated procedural textures, plus improved terrain tessellation, volumetric fog, and water rendering. The update leans heavily on AI-driven upscaling and neural rendering: it adds Intel XeSS 3 and NVIDIA DLSS 4.5 with Frame Generation at 5x and 6x, and introduces eye-tracked foveated rendering for PCVR that concentrates GPU effort where the player is looking.

Rounding out the release, Expedition Twenty-Three runs roughly six weeks and walks through the game’s evolution since its rocky 2016 launch, with developer commentary from Sean Murray and nostalgia-themed cosmetic rewards. A fresh round of Twitch Drops is also going live. For a title that shipped incomplete and rebuilt its reputation over a decade of free updates, Cosmos is another substantial expansion rather than a maintenance patch.

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