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Microsoft Guts idTech Engine Team at id Software in Sweeping Xbox Layoffs

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Microsoft fire idTech team at Id software

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Microsoft is reportedly eliminating most or all of the engineers working on idTech, the game engine developed at id Software that has powered decades of first-person titles and influenced other engines. The cuts are part of what new Xbox CEO Asha Sharma described as the largest restructuring in the division’s history — roughly 3,200 roles eliminated across FY27, including about 1,600 immediately, plus four studios being handed to new management.

Among those affected is Michael Maynard, a 20-plus-year id Software veteran, whose departure was surfaced through a shared LinkedIn post. Industry figures including Apogee founder Scott Miller have weighed in publicly as details of the studio-level impact continue to emerge.

The significance goes beyond a single studio. idTech is one of the most consequential engines in gaming, and losing its core maintainers raises real questions about the future of a technology that has shaped the genre for over thirty years. It’s a stark illustration of how broad corporate cost-cutting can hollow out deep, specialized engineering expertise that is difficult to rebuild.

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