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LLMs Collapse the Cost of Performance Engineering

· via Hacker News

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There's no reason for software to be slow anymore

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Dan Luu argues that AI coding agents have turned performance optimization from specialized, expensive work into something almost anyone can commission in minutes. Techniques that once demanded rare expertise — JIT compilers, custom indexers, hand-tuned multithreading — were rationed not because they lacked value but because writing the code was prohibitively hard. With agents, that barrier largely disappears, opening the door to software fitted to a specific workload rather than a general class of them.

He walks through concrete experiments to make the case. Building on FRE, a regex engine an agent produced by looping for a month against the rebar benchmark suite, he had an agent bolt an ahead-of-time native compiler onto ripgrep: it compiles in a background thread and cuts over once ready, trading slightly slower short queries for faster long ones. On representative holdout queries the AOT path yields about a 7% speedup (2–4x on some simple long queries) — modest, but the point is that it took a few sentences of prompting rather than days of expert engineering. He notes the smarter move for repeated searches would be a full-disk index, drawing on his work on Bing’s BitFunnel, and suggests a fast whole-machine indexer is now a weekend-scale project.

A sharper example: with no game-AI background, Luu built what he says is the world’s strongest AI for the board game Azul, winning largely on optimization — multithreaded search, both native and WASM builds, and separate minimax/MCTS architectures — plus agent-generated debugging scaffolding like deterministic replay from logs. The broader thesis is that as inference gets cheaper and faster, ambitious, workload-specific optimization becomes routine, with its own set of new risks and opportunities.

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